// ZZ> This function makes an item fall to the floor when spawned
IfSpawned				//
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid
IfTakenOut
  ReaffirmCharacter
IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear
IfDropped				// Make it lie on floor
  KeepAction				  //
IfHitGround				// Make a sound
  tmpargument = 1			  //
  tmpdistance = rand % 2047 + 10000	  //
  PlaySound				  //

IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //
  SetTargetToWhoeverIsHolding
  tmpargument = 1
  SetState
  SetOwnerToTarget
  EnchantTarget
End					// All done

IfHeld
  IfStateIs1
    GetState //Do nothing
  Else
    SetTargetToWhoeverIsHolding
    tmpargument = 1
    SetState
    SetOwnerToTarget
    EnchantTarget

IfDropped
  SetTargetToWhoeverIsHolding
  SetOwnerToTarget
  UndoEnchant
  tmpargument = 0
  SetState

IfTakenOut
  SetTargetToWhoeverIsHolding
  SetOwnerToTarget
  UndoEnchant
  tmpargument = 0
  SetState
