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title=Brothers' Lair Atrium

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3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,1,1,1,0,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,0,2,0,0,0,0,0,0,2,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,1,1,1,0,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,1,1,1,0,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,0,2,0,0,0,0,0,0,2,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,0,0,0,0,0,0,0,0,0,0,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,1,1,1,1,0,0,0,0,1,1,1,1,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,1,1,0,0,1,1,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,1,0,0,1,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3

[event]
# to Ice Hall
type=event
location=2,13,1,2
activate=on_trigger
hotspot=location
intermap=maps/brothers_lair_ice_hall.txt,47,71
soundfx=soundfx/door_open.ogg,0,0
tooltip=Brothers' Lair Ice Hall

[event]
# to Sacrifice Room
type=event
location=14,15,2,1
activate=on_trigger
hotspot=location
intermap=maps/brothers_lair_sacrifice_room.txt,9,41
soundfx=soundfx/environment/stairs.ogg,0,0
tooltip=Brothers' Sacrifice Room

[event]
# to Cave 2
type=event
location=14,47,2,2
activate=on_trigger
hotspot=location
intermap=maps/cave_of_living_bones2.txt,32,4
soundfx=soundfx/door_open.ogg,0,0
tooltip=Cave of Living Bones 2

[event]
# to Fire Hall
type=event
location=13,1,2,1
activate=on_trigger
hotspot=location
intermap=maps/brothers_lair_fire_hall.txt,25,77
soundfx=soundfx/door_open.ogg,0,0
tooltip=Brothers' Lair Fire Hall

[event]
# to Wind Hall
type=event
location=27,13,2,2
activate=on_trigger
hotspot=location
intermap=maps/brothers_lair_wind_hall.txt,3,19
soundfx=soundfx/door_open.ogg,0,0
tooltip=Brothers' Lair Wind Hall

[event]
# brazier sound effect
type=event
location=12,5,1,1
activate=on_load
soundfx=soundfx/environment/open_fire_loop.ogg

[event]
type=event
location=1,1,1,1
activate=on_load
mapmod=background,14,20,265
requires_status=waypoint_brothers_lair_atrium

[event]
type=event
location=14,19,2,2
activate=on_trigger
hotspot=location
intermap=maps/warp_zone.txt,36,38
soundfx=soundfx/environment/teleporter.ogg,0,0
tooltip=Warp Zone

[event]
type=event
location=12,17,6,6
activate=on_trigger
mapmod=background,14,20,265
msg=Brothers Lair Atrium waypoint discovered
repeat=false
requires_not_status=waypoint_brothers_lair_atrium
set_status=waypoint_brothers_lair_atrium

[event]
# brazier sound effect
type=event
location=15,5,1,1
activate=on_load
soundfx=soundfx/environment/open_fire_loop.ogg

[enemy]
# Patrolling undead
type=enemy
location=9,8,1,1
category=skeletal_warrior
waypoints=9,8;20,8;20,19;9,19

