﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Worker" FullName="Mono.WebServer.Worker"><TypeSignature Language="C#" Value="public abstract class Worker" /><AssemblyInfo><AssemblyName>Mono.WebServer2</AssemblyName></AssemblyInfo><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Docs><summary>This abstract is used for running implementation specific requests.</summary><remarks></remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected Worker ();" /><MemberType>Constructor</MemberType><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Close"><MemberSignature Language="C#" Value="public abstract void Close ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Closes the current instance and releases the resources associated with the data transfer.</summary><remarks></remarks></Docs></Member><Member MemberName="Flush"><MemberSignature Language="C#" Value="public abstract void Flush ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Causes all response data to be written.</summary><remarks></remarks></Docs></Member><Member MemberName="GetRemainingReuses"><MemberSignature Language="C#" Value="public virtual int GetRemainingReuses ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters /><Docs><summary>Gets the number of times the current instance can be reused by the server.</summary><returns>number of times the current instance can be reused by the server.</returns><remarks>If less than or equal to zero, the current instance should not be reused and the resources associated with it should be freed.</remarks></Docs></Member><Member MemberName="IsAsync"><MemberSignature Language="C#" Value="public virtual bool IsAsync { get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>Gets whether or not the current instance is asynchronous.</summary><value>A <see langword="bool" /> indicating whether or not the current instance is asynchronous.</value><remarks>This property indicates whether or not a call to <see cref="M:Mono.WebServer.Worker.Run" /> will spawn its own worker thread. 
<see langword="false" /> indicates that the entire process will be completed in a single thread during the duration of
<see cref="M:Mono.WebServer.Worker.Run" />.
	</remarks></Docs></Member><Member MemberName="IsConnected"><MemberSignature Language="C#" Value="public abstract bool IsConnected ();" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>Gets whether or not the current instance is connected.</summary><returns>A <see langword="bool" /> indicating whether or not the current instance is connected.</returns><remarks></remarks></Docs></Member><Member MemberName="Read"><MemberSignature Language="C#" Value="public abstract int Read (byte[] buffer, int position, int size);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Parameters><Parameter Name="buffer" Type="System.Byte[]" /><Parameter Name="position" Type="System.Int32" /><Parameter Name="size" Type="System.Int32" /></Parameters><Docs><param name="buffer">An array to be populated with the read data.</param><param name="position">position in <paramref name="buffer" /> at which to start storing the read data.</param><param name="size">number of bytes to read.</param><summary>Reads a block of request data from the current implementation.</summary><returns>number of bytes that were actually read.</returns><remarks></remarks></Docs></Member><Member MemberName="Run"><MemberSignature Language="C#" Value="public abstract void Run (object state);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="state" Type="System.Object" /></Parameters><Docs><param name="state">state information from the worker that evoked the method. Always <see langref="null" />.</param><summary>Runs the current instance.</summary><remarks>If the entire process of running the request is done in the method, <see cref="M:Mono.WebServer.Worker.IsAsync" /> should be set to 
<see langword="false" />. If, however, the method invokes an asynchronous or threaded call, like <see cref="M:System.Net.Sockets.Socket.BeginReceive" />, 
<see cref="P:Mono.WebServer.Worker.IsAsync" /> should be set to <see langword="true" />.
	</remarks></Docs></Member><Member MemberName="SetReuseCount"><MemberSignature Language="C#" Value="public virtual void SetReuseCount (int reuses);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="reuses" Type="System.Int32" /></Parameters><Docs><param name="reuses">number of times the current instance has been reused.</param><summary>Sets the number of times the current instance has been reused by the server.</summary><remarks></remarks></Docs></Member><Member MemberName="Write"><MemberSignature Language="C#" Value="public abstract void Write (byte[] buffer, int position, int size);" /><MemberType>Method</MemberType><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="buffer" Type="System.Byte[]" /><Parameter Name="position" Type="System.Int32" /><Parameter Name="size" Type="System.Int32" /></Parameters><Docs><param name="buffer">data to write</param><param name="position">position in <paramref name="buffer" /> from which to start writing.</param><param name="size">number of bytes to write.</param><summary>Writes a block of response data from the current implementation.</summary><remarks></remarks></Docs></Member></Members></Type>