# element.txt

code:ACID
name:acid
type:element
desc:acid
player-desc:acid
blind-desc:acid
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_ACID
obvious:1
color:Slate

code:ELEC
name:lightning
type:element
desc:lightning
player-desc:lightning
blind-desc:lightning
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_ELEC
obvious:1
color:Blue

code:FIRE
name:fire
type:element
desc:fire
player-desc:fire
blind-desc:fire
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_FIRE
obvious:1
color:Red

code:COLD
name:cold
type:element
desc:cold
player-desc:frost
blind-desc:cold
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_FROST
obvious:1
color:White

code:POIS
name:poison
type:element
desc:poison
player-desc:poison gas
blind-desc:poison
numerator:1  
denominator:3
divisor:3
damage-cap:800
msgt:BR_GAS
obvious:1
color:Green

code:LIGHT
name:light
type:element
desc:light
player-desc:light
blind-desc:something
numerator:4  
denominator:6+1d6
divisor:6
damage-cap:400
msgt:BR_LIGHT
obvious:1
color:Orange

code:DARK
name:dark
type:element
desc:dark
player-desc:dark
blind-desc:something
numerator:4  
denominator:6+1d6
divisor:6
damage-cap:400
msgt:BR_DARK
obvious:1
color:Light Dark

code:SOUND
name:sound
type:element
desc:sound
player-desc:sound
blind-desc:noise
numerator:5  
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_SOUND
obvious:1
color:Yellow

code:SHARD
name:shards
type:element
desc:shards
player-desc:shards
blind-desc:something sharp
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_SHARDS
obvious:1
color:Umber

code:NEXUS
name:nexus
type:element
desc:nexus
player-desc:nexus
blind-desc:something strange
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:400
msgt:BR_NEXUS
obvious:1
color:Light Red

code:NETHER
name:nether
type:element
desc:nether
player-desc:nether
blind-desc:something cold
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:550
msgt:BR_NETHER
obvious:1
color:Light Green

code:CHAOS
name:chaos
type:element
desc:chaos
player-desc:chaos
blind-desc:something strange
numerator:6
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_CHAOS
obvious:1
color:Violet

code:DISEN
name:disenchantment
type:element
desc:disenchantment
player-desc:disenchantment
blind-desc:something strange
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_DISEN
obvious:1
color:Violet

code:WATER
name:water
type:element
desc:water
player-desc:water
blind-desc:water
divisor:6
damage-cap:0
msgt:GENERIC
obvious:1
color:Slate

code:ICE
name:ice
type:element
desc:ice
player-desc:ice
blind-desc:something sharp
numerator:1  
denominator:3
divisor:6
damage-cap:0
msgt:GENERIC
obvious:1
color:White

code:GRAVITY
name:gravity
type:element
desc:gravity
player-desc:gravity
blind-desc:something strange
divisor:3
damage-cap:200
msgt:BR_GRAVITY
obvious:1
color:Light Slate

code:INERTIA
name:inertia
type:element
desc:inertia
player-desc:inertia
blind-desc:something strange
divisor:6
damage-cap:200
msgt:BR_INERTIA
obvious:1
color:Light Slate

code:FORCE
name:force
type:element
desc:force
player-desc:force
blind-desc:something hard
divisor:6
damage-cap:200
msgt:BR_FORCE
obvious:1
color:Umber

code:TIME
name:time
type:element
desc:time
player-desc:time
blind-desc:something strange
divisor:3
damage-cap:150
msgt:BR_TIME
obvious:1
color:Light Blue

code:PLASMA
name:plasma
type:element
desc:plasma
player-desc:plasma
blind-desc:something
divisor:6
damage-cap:150
msgt:BR_PLASMA
obvious:1
color:Red

code:METEOR
name:meteors
type:element
desc:a meteor
player-desc:meteor
blind-desc:something
divisor:6
damage-cap:0
msgt:GENERIC
obvious:1
color:Red

code:MISSILE
name:magic missiles
type:element
desc:a missile
player-desc:magical energy
blind-desc:something
divisor:6
damage-cap:0
msgt:GENERIC
obvious:1
color:Violet

code:MANA
name:mana
type:element
desc:mana
player-desc:the elements
blind-desc:something
divisor:3
damage-cap:1600
msgt:BR_ELEMENTS
obvious:1
color:Light dark

code:HOLY_ORB
name:holy power
type:element
desc:a holy orb
player-desc:holy power
blind-desc:something
divisor:6
damage-cap:0
msgt:GENERIC
obvious:1
color:Light Dark

code:ARROW
name:arrows
type:element
desc:an arrow
player-desc:arrows
blind-desc:something sharp
divisor:6
damage-cap:0
msgt:GENERIC
obvious:1
color:White

code:LIGHT_WEAK
type:environs
desc:light
blind-desc:something
obvious:1
color:ORANGE

code:DARK_WEAK
type:environs
desc:darkness
blind-desc:something
obvious:0
color:L_DARK

code:KILL_WALL
type:environs
desc:rock remover
blind-desc:something
obvious:1
color:WHITE

code:KILL_DOOR
type:environs
desc:destroys doors
blind-desc:something
obvious:0
color:WHITE

code:KILL_TRAP
type:environs
desc:disables traps
blind-desc:something
obvious:0
color:WHITE

code:MAKE_DOOR
type:environs
desc:creates doors
blind-desc:something
obvious:0
color:WHITE

code:MAKE_TRAP
type:environs
desc:creates traps
blind-desc:something
obvious:0
color:WHITE

code:AWAY_UNDEAD
type:monster
desc:teleports undead away
blind-desc:something
obvious:0
color:White

code:AWAY_EVIL
type:monster
desc:teleports evil monsters away
blind-desc:something
obvious:0
color:White

code:AWAY_ALL
type:monster
desc:teleports monsters away
blind-desc:something
obvious:1
color:White

code:TURN_UNDEAD
type:monster
desc:turns undead
blind-desc:something
obvious:0
color:White

code:TURN_EVIL
type:monster
desc:frightens evil monsters
blind-desc:something
obvious:0
color:White

code:TURN_ALL
type:monster
desc:causes monsters to flee
blind-desc:something
obvious:0
color:White

code:DISP_UNDEAD
type:monster
desc:damages undead
blind-desc:something
obvious:0
color:White

code:DISP_EVIL
type:monster
desc:damages evil monsters
blind-desc:something
obvious:0
color:White

code:DISP_ALL
type:monster
desc:damages all monsters
blind-desc:something
obvious:1
color:White

code:MON_CLONE
type:monster
desc:hastes, heals and magically duplicates monsters
blind-desc:something
obvious:1
color:White

code:MON_POLY
type:monster
desc:polymorphs monsters into other kinds of creatures
blind-desc:something
obvious:0
color:White

code:MON_HEAL
type:monster
desc:heals monsters
blind-desc:something
obvious:1
color:White

code:MON_SPEED
type:monster
desc:hastes monsters
blind-desc:something
obvious:1
color:White

code:MON_SLOW
type:monster
desc:attempts to slow monsters
blind-desc:something
obvious:1
color:White

code:MON_CONF
type:monster
desc:attempts to confuse monsters
blind-desc:something
obvious:0
color:White

code:MON_SLEEP
type:monster
desc:attempts to put monsters to sleep
blind-desc:something
obvious:0
color:White

code:MON_HOLD
type:monster
desc:attempts to hold monsters still
blind-desc:something
obvious:0
color:White

code:MON_STUN
type:monster
desc:attempts to stun monsters
blind-desc:something
obvious:0
color:White

code:MON_DRAIN
type:monster
desc:damages living monsters
blind-desc:something
obvious:1
color:White

