Species
    name = "SP_NYMNMN"
    description = "SP_NYMNMN_DESC"
    gameplay_description = "SP_NYMNMN_GAMEPLAY_DESC"
    Native

    tags = [ "SELF_SUSTAINING" "NO_INDUSTRY" "BAD_INFLUENCE" "BAD_POPULATION" "BAD_SUPPLY" "GREAT_DETECTION" "GOOD_STEALTH" "PEDIA_SELF_SUSTAINING_SPECIES_CLASS" ]

    foci = [
        /*[[HAS_INDUSTRY_FOCUS]]*/
        [[HAS_RESEARCH_FOCUS]]
        [[HAS_INFLUENCE_FOCUS]]
        /*[[HAS_GROWTH_FOCUS]]*/
        [[HAS_ADVANCED_FOCI]]
    ]

    defaultfocus = "FOCUS_RESEARCH"
    likes = [
        "BLD_NEUTRONIUM_EXTRACTOR"
        "BLD_NEUTRONIUM_FORGE"
        "BLD_NEUTRONIUM_SYNTH"
        "MINERALS_SPECIAL"
        "MONOPOLE_SPECIAL"
        "POSITRONIUM_SPECIAL"
    ]
    dislikes = [
        "BLD_GAS_GIANT_GEN"
        "BLD_SOL_ORB_GEN"
        "BLD_SPATIAL_DISTORT_GEN"
        "ECCENTRIC_ORBIT_SPECIAL"
        "FORTRESS_SPECIAL"
        "FRACTAL_GEODES_SPECIAL"
        "GAIA_SPECIAL"
        "PLC_DESIGN_SIMPLICITY"
        "SPARK_FOSSILS_SPECIAL"
    ]

    effectsgroups = [
        [[NO_INDUSTRY]]
        [[AVERAGE_RESEARCH]]
        [[BAD_INFLUENCE]]
        [[AVERAGE_STOCKPILE]]

        [[BAD_POPULATION]]
        [[AVERAGE_HAPPINESS]]
        [[BAD_SUPPLY]]
        [[BAD_DEFENSE_TROOPS]]

        [[GREAT_DETECTION]]
        [[GOOD_STEALTH]]

        EffectsGroup
            scope = MinimumNumberOf
                number = 1
                sortkey = DirectDistanceBetween object = Source.ID object = LocalCandidate.ID
                condition = Field name = [ "FLD_ION_STORM" "FLD_METEOR_BLIZZARD" "FLD_NANITE_SWARM" ]
            effects = MoveTowards speed = 5 target = Source

        // not for description
        [[DEFAULT_NATIVE_DEFENSE]]
        [[STANDARD_SHIP_SHIELDS]]
    ]

    [[DESERT_STANDARD_EP]]

    graphic = "icons/species/intangible-05.png"

#include "common/*.macros"

#include "/scripting/common/*.macros"
